Use WebSockets for chat, SSE for a live dashboard, and polling or SSE for occasional job status.
Long polling: the client sends a request. The server holds it open until there is news or a timeout. Then the client asks again right away. It works everywhere over plain HTTP. But it costs one request per message, and it adds delay.
SSE (Server-Sent Events): the client opens one HTTP request. The server streams text/event-stream messages down it.
- It goes one way only, from server to client.
- It carries text only.
EventSourcegives built-in reconnection andLast-Event-ID, so the client can continue from the last message it got.- It works with normal HTTP infrastructure.
WebSockets: an HTTP upgrade turns the connection into a full-duplex channel. Both sides can send text or binary frames at any time, with little overhead.
Why each choice:
- Chat needs both directions with low delay, so use WebSockets.
- A live dashboard only receives data, so SSE is simpler.
- Occasional job status can use plain polling, long polling, or SSE.
- Long polling holds requests open, works anywhere, but costs a request per message.
- SSE sends text from server to client and reconnects automatically.
- WebSockets go both ways, can carry binary data, and start with an upgrade.
- Choose based on the direction and frequency of messages.
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